Alignments

As of 5/15/21 there are currently 7 alignments in wizard conquest that can be used to your advantage.

- Heaven, Blood, Piercing, Nature, Void, Molten, and finally Poison.

Wizard conquest players seem to mostly favor Heaven (for the ability "Hand of God" since it's powerful as of now and has wide radius) and Blood (mostly for the ability "Leech" since it heals you as well as deals dmg). Along with either piercing or nature as the other most popular alignments. Molten and Poison are viewed as the weakest to most people, however Void is kind of in the middle.

Each player at the start of the game is allowed to pick a primary and secondary alignment to use. Keep in mind, you can not have the same alignment for both. Thankfully if you end up disliking the alignments you chose, or simply want stronger ones - you can reroll your alignments in the lobby at anytime. It just costs star fragments to do so (the main currency in game used for rerolls and enchants, which you can get for going through dungeons and or selling items). There IS a major point to rerolling alignments though. Every time you reroll you have a chance to get higher rarity percent boosts, they are as followed best at top and worst at bottom.

- 70% / 60% Deity

- 55% / 45% Mythic

- 40% / 30% Legend

- 30% / 20% Rare

- 25% / 15% Uncommon

- 20% / 10% Common

The first percentage and highest, is your primary boost. The second percentage and lowest, is your secondary boost. Following this are icons of alignment spells, for example purposes.